Game design
Lena Marsh
Tunes the feeding grounds, wind strength and point values so that every evening feels fair and a little different.
The crew on the jetty
Bonanza Bass River is made by a small fictional studio that likes slow evenings, honest scoring and controls you understand after one cast.
Game design
Tunes the feeding grounds, wind strength and point values so that every evening feels fair and a little different.
Code and controls
Builds the canvas game, the pointer and keyboard controls and the local best-score memory.
Illustration
Paints the golden fields, the reeds and the colours of the water so every target stays easy to read.
Words and languages
Writes the texts and keeps all six languages clear, friendly and consistent.
A session is short, but nothing in it pressures you. Take your time to aim.
Every point comes from a visible rule: the ground you hit and the fish you land.
No accounts, no purchases, no prizes and no tracking for advertising.